Orcs of the Behemoth

Lore as written in Cry Havoc magazine #16: The Behemoth range is one of Aarklash's most hostile environments. Only orcs could've ever had a chance to set­tle there.

Gathered in a single clan, behind the fortification of the Howler's pass, the tribe of the Behemoth orcs lives main­ly off of hunting. It's a hard daily strug­gle, as even the smallest animal living in these mountains is a fearsome foe. Even herbivores, such as the Ulunkor, are able to easily massacre orcish hunt­ers when cornered. In the Behemoth, any carelessness is fatal! Traditionally, the life of the tribe is centered on two vital tasks: patrolling the acheronian territory and hunting. These two occupations do not give much free time to the orcs...

The surveillance of acheronian troop movement has always been a necessity for the protectors of the Tree Spirit. As a matter of fact, survivors of acheronian armies repelled at Khaiber often fall back to the mountains' foothills. Regularly, some of them find the Howler's pass. However, since fortifications were built to bar the pass, it is now partially controlled. The tribe still maintains its surveillance despite that: a true Acheronian army could try to break through the pass at any time. If that were to happen, the orcs would only find salvation in a fast retreat. They cannot let themselves be surprised!

To survive in the mountains, the orcs of the Behemoth have mastered the art of hunting. They've set up multiple camp sites in the mountain for the hunters tracking the Ulunkor herds, the only prey worthy of being called such in the Behemoth. This activity has even managed to allow the orcs to tame a few.

Until recent times, these two activities occupied the two-thirds of the trice. The only ones remaining at camp were the wounded, the sick, the children and the elders.

However, a recent agreement with Cadwallon has changed all that: the Free city now furnishes provisions to the Behemoth tribe in exchange for guides.

The orcs can now no peacefully plan their future and think beyond mere survival.

Characters

Grakkha, Kamahru’s Champion
  • Name: Grakkha, Kamahru’s Champion
  • Code: ORLV02
  • Notes: 
    • Released in January 2006.
    • Released as a box set.
    • Kamahru's Champion is an Orc Living Legend.

Kolghor
  • Name: Kolghor
  • Code: ORCH05
  • Notes: 
    • Released in July 2004.
    • An alternate art card version of the character was published in Cry Havoc #2.

Tumahk, The Voice of the Wind
  • Name: Tumahk, The Voice of the Wind
  • Code: ORFI02
  • Notes: 
    • Released in July 2004.
    • An alternate art card version of the character was published in Cry Havoc #2.

Vijkhal the Brave
  • Name: Vijkhal the Brave
  • Code: ORCH06
  • Notes: 
    • Released in July 2004.
    • An alternate art card version of the character with slight update to the stats was published in Cry Havoc #2.

Troops

Mountaineer of the Behemoth 1 

Mountaineer of the Behemoth 2
  • Name: Mountaineer of the Behemoth 1 and Mountaineer of the Behemoth 2
  • Code: ORSP04 and ORSP05
  • Note: Released in February 2006.

Mystic of the Behemoth
  • Name: Mystic of the Behemoth
  • Code: ORGM04
  • Note: Released in June 2007.

Tracker of the Behemoth 1

Tracker of the Behemoth 2
  • Name: Tracker of the Behemoth 1 and Tracker of the Behemoth 2
  • Code: ORTR02 and ORTR03
  • Note: Released in April 2006.

Troll of the Behemoth
  • Name: Troll of the Behemoth
  • Code: ORBO04
  • Notes: 
    • Released in July 2004.
    • Released as a box set.
    • An alternate art card version of the character with update to the stats was published in Cry Havoc #2.

Warrior of Stone
  • Name: Warrior of Stone
  • Code: ORBO03
  • Note: 
    • Released in December 2005.
    • Released as a box set.

Warriors of the Wind 1

Warriors of the Wind 2
  • Name: Warriors of the Wind 1 and Warriors of the Wind 2
  • Code: ORVE01 and ORVE02
  • Note: Released in November 2005.

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